Version 2.3.0-beta.3
Aug. 14, 2025
Another beta version for Drawpile 2.3.0 is out now. This is mostly just a bugfix release for Windows.
- Click here to download and install it.
- To find out what changed, take a look at this illustrated guide. It has many pictures and videos to show off the new stuff.
- If you want to keep 2.2 installed, take a look at this page on how to install both versions side by side.
- Consider donating to the project! Drawpile is developed by one person, donations help spend more time on it and with the cost of keeping the servers running.
If you have questions, feedback or trouble using the new version – especially if it breaks your workflow – take a look at the help page on how to get in contact! Almost every feature is added because it was requested by an artist and bugs can only be fixed if they are reported, you can see everyone that contributed in the list of changes below.
Updating or Installing Side by Side
You can download Drawpile from here and simply install it over the current version. This will update it. The new version is backward-compatible, so you can still join sessions hosted with the previous version.
Alternatively, you can run both versions side-by-side. See here for how to do that on different operating systems.
On the server side, everything is both back- and forward-compatible. Server owners can update if they want, but it's not necessary, people can use any version they wish to host sessions.
Changes in this Release
Drawpile 2.3.0-beta.3 is only a little over a week of work since the last beta. For an illustrated list of the major changes since 2.2.2, take a look at this page.
It's mostly a bugfix release for a problem on some Windows systems, where the audio system could corrupt itself after playing a sound effect and cause all kinds of weird effects, like not being able to move layers or keyframes, the application hanging when trying to save a file or other inexplicable effects. This is fixed by just using a different audio system (Windows has a lot of them). I'll probably write more about it on the development blog this weekend, since figuring that one out was quite a journey.
But there's also a new feature: pixel art input, which lets you turn off all the smoothing and stabilization meant for tablets and poke at pixels directly.